2016年12月30日 星期五

2016/12/30


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney =0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2 = GameObject.Find ("Canvas/Panel/Text (2)").GetComponent<Text> ();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
}

// Update is called once per frame

void Update () {
mytxt.text = Mmoney. ToString();
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}

public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text  ="1";
ctxt1.text ="0";
ctxt2.text ="0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 1)
{
ctxt.text  ="0";
ctxt1.text ="1";
ctxt2.text ="0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 2)
{
ctxt.text  = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney1 = 0;
cmoney2 = 0;
cmoney3 = cmoney3 * 2;
Image img  = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color  = new Color (0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color (0.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color (1.0F, 0.0F, 0.0F, 1.0F);
}
}
public void c1() {
cmoney1=cmoney1 + 1;
Mmoney = Mmoney - 1;

}

public void c2() {
cmoney2=cmoney2 + 1;
Mmoney = Mmoney - 1;
}
public void c3() {
cmoney3=cmoney3 + 1;
Mmoney = Mmoney - 1;
}
public void XXX(){
Mmoney  = Mmoney + cmoney1 + cmoney2 + cmoney3;
cmoney1 = cmoney1 - cmoney1;
cmoney2 = cmoney2 - cmoney2;
cmoney3 = cmoney3 - cmoney3;
}

2016/12/23


using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
Text mytxt4;
int mymoney1=0;
int mymoney2=0;
int mymoney3=100;
// Use this for initialization
void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt4.text = mymoney3.ToString ();

}

// Update is called once per frame
void Update () {

}

public void myfun()
{
int num=0,num1=0;

num=Random.Range(0,2);

if (num == 0) {
num1 = 1;
mymoney3 = mymoney3 + mymoney1 - mymoney2;
mymoney1 = mymoney1 - mymoney1;
mymoney2 = mymoney2 * 2;
} else
{
num1 = 0;
mymoney3 = mymoney3 - mymoney1 + mymoney2;
mymoney1 = mymoney1 * 2;
mymoney2 = mymoney2 - mymoney2;
}

mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();

mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt4.text = mymoney3.ToString ();

//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}

public void myfun1()
{
mymoney1 = mymoney1 + 1;
mytxt2.text = mymoney1.ToString ();

}
public void myfun2()
{
mymoney2 = mymoney2 + 1;

mytxt3.text = mymoney2.ToString ();
}

2016/12/16


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)


}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}

}

void mywait ()

{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.005;
Debug.Log (WaitTimecount);

}
}
}




2016年12月9日 星期五

2016/12/09


using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

2016/12/02


using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

    Vector3[] T = new Vector3[4];
    // Use this for initialization
    void Start()
    {
        T[0] = new Vector3(4f, -6.161964e-17f, 3f);
        T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
        T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
        T[3] = new Vector3(4f, -6.161964e-17f, -4f);

    }
    int aa = 0;

    // Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;

    }
}

2016/11/18


using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
    public float moveSpeed = 10f;
    public float turnSpeed = 50f;
        
    void Update ()
    {
        if(Input.GetKey(KeyCode.UpArrow))
            transform.Translate(Vector3.forward * moveSpeed *
 Time.deltaTime);        
        if(Input.GetKey(KeyCode.DownArrow))
            transform.Translate(-Vector3.forward * moveSpeed *
 Time.deltaTime);        
        if(Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(Vector3.up, -turnSpeed *
 Time.deltaTime);     
        if(Input.GetKey(KeyCode.RightArrow))
            transform.Rotate(Vector3.up, turnSpeed * 
Time.deltaTime);
    }
}

2016/11/11


using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
        public GameObject obj_Player;
        // Use this for initialization
        void Start () {
        
        }
        
        // Update is called once per frame
        void Update ()
        {
                
                obj_Player = GameObject.Find("Sphere");
                if (Input.GetKeyDown (KeyCode.A)) {
                        obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.D)) {
                        obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
                } else if (Input.GetKeyDown (KeyCode.W)) {
                        obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
                } else if (Input.GetKeyDown (KeyCode.S)) {
                        obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
                }
        }
}